﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GLImp;
using System.Drawing;
using OpenTK;

namespace CastleOfTheDisillusioned.Location.Maps.Forrest.Entities {
	class Tree : Entity {
		public Tree(double X, double Y) {
			this.X = X;
			this.Y = Y;
		}

		public override void Draw() {
			//Draw the tree here
			GraphicsManager.DrawLine(new Vector2d(X, Y), new Vector2d(X, Y - 10), Color.Brown);
		}
	}
}
